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- Zen - Arc Warden ITEM BUILD | SKILL BUILD | TIPS
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Zen - Arc Warden ITEM BUILD | SKILL BUILD | TIPS Posted: 27 Dec 2012 07:28 PM PST DotA Zet the Arc Warden Guide, Strategy & Build. Zet is an Agility which is introduced on the DotA 6.75. This post will provide you with Zet the Arc Warden Guide, Zet the Arc Warden Strategy, Item Build and Skill Build. In the magnetic and ether touched lands of the far south a perpetual storm rages. In this strange, barren land, only an isolated tribe of nomads know to exist. These nomads worship the very nether storms that plague the land, and born out of this bizarre energy and intense faith, a chaotic god emerges. Sensing the calamity of the approaching battle of the ancients, the infant deity imbues his most trusted prophet with avataric powers and sends him to quell the forces of order and good that impede his growth. Wielding the ether touched powers of lightning, magnetism, and the ability to reverberate an exact duplicate of himself into being, Arc Warden is a force to be reckoned with. Affiliation : Scourge Type: Agility Movespeed: 295 Starting Armor: 0 Attack Damage: 40-50 Attack Range: 625 Intelligence: 24 + 2.1 Strength: 24 + 1.9 Agility: 15 + 1.8 Zet the Arc Warden Skills
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe. AoE: 225 Slow: 50% DPS: 15/30/45/60 Duration: 6 Cooldown: 20 Manacost: 75 Cast Range: 600/700/800/900 Note: Effect stacks directly with multiple instances. Each instance operates independently. Ability Code: A2M1 Magnetic Field Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375. Duration: 3.5/4/4.5/5 AoE: 375 Attack Speed Bonus: 50/60/70/80 Cooldown: 50 Manacost: 110 Cast Range: 900 Note: Units need to remain within this area to get the bonuses Ability Code: A2LM
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage. Activation Delay: 3 seconds Duration: Lasts up to 50 seconds before expiring or when it finds an enemy Damage: 150/200/250/300 AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it) Cast Range: 2000 Cooldown: 4 Manacost: 50 Ability Code: A2LL
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast. HP/MP Cost: 30/15/0% of current HP/MP Cooldown: 55 Duration: 20 Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb. Zet the Arc Warden Skill Build 1. Spark Wraith 2. Flux 3. Flux 4. Magnetic Field 5. Flux 6. Tempest Double 7. Flux 8. Spark Wraith/Magnetic Field 9. Spark Wraith/Magnetic Field 10. Spark Wraith/Magnetic Field 11. Tempest Double 12. Magnetic Field/Spark Wraith 13. Magnetic Field/Spark Wraith 14. Magnetic Field/Spark Wraith 15. Stats 16. Tempest Double 17. Stats++
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Posted: 27 Dec 2012 07:20 PM PST Download the latest 6.77 AI map from dota Bite! Latest AI Map:
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DotA 6.77 Map Download and Changelogs Posted: 27 Dec 2012 07:10 PM PST Ice Frog finally release their latest stable DotA Map. Improved heros and Items are included in this patch. Hope you enjoy playing. Download DotA 6.77 Map
6.77 Map Changelogs: Heroes Ancient Apparition - Chilling Touch manacost rescaled from 140 to 110/120/130/140 Batrider - Batrider can no longer attack while using Flaming Lasso Bounty Hunter - Track no longer reduces armor Centaur - Movement speed decreased from 305 to 300 - Double Edge no longer interrupts channeling - Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed) Clockwerk - Agility growth increased from 1.2 to 2.3 Dazzle - Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000 Doom Bringer - Scorched Earth now also affects other units you control - Doom now has too much armor! (+1) Drow Ranger - Trueshot Aura now only affects non-hero units within 900 range of Drow Earthshaker - Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5 - Aftershock damage increased from 25/45/75/115 to 50/75/100/125 - Enchant Totem cooldown decreased from 6 to 5 Enchantress - Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110 Jakiro - Ice Path damage from 100 to 25/50/75/100 Lycanthrope - Base Int increased from 15 to 17 - Spirit Wolves armor increased by 1 Magnus - Skewer no longer affects magic immune units - Skewer cast range rescaled from 1200 to 600/800/1000/1200 - Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75 Medusa - Stone Gaze cooldown decreased from 140/110/80 to 140/100/60 Mirana - Moonlight Shadow duration increased from 11 to 15 seconds Morphling - Cast animation time decreased from 0.4 to 0.25 Necrolyte - Reaper's Scythe stun/delay increased from 1 to 1.5 seconds Omniknight - Purification cast range rescaled from 400/500/600/700 to 700 Phoenix - Sun Ray max range decreased from 1600 to 1300 - Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30 - Sun Ray now ends if you are stunned or silenced - Fixed some Sunray lag issues Puck - Illusory Orb cooldown decreased from 13 to 12 Pugna - Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6 Shadow Demon - Shadow Poison cooldown decreased from 3 to 2.75 Slark - Base agility increased by 6 Spectre - Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though) Sven - Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65 - Warcry duration decreased from 8 to 7 seconds Templar Assassin - Refraction manacost increased from 75 to 100 Terrorblade - Movement speed increased by 5 Treant Protector - Damage increased by 10 - Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10 - Overgrowth cooldown decreased from 80 to 70 - Living Armor damage instances increased from 6 to 7 - Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode) Undying - Decay damage reduced from 40/80/120/160 to 20/60/100/140 Vengeful Spirit - Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90 Viper - Base strength increased by 3 Warlock - Shadow Word cooldown decreased from 20 to 16 Weaver - Shukuchi damage increased from 90/100/110/120 to 90/110/130/150 Winter Wyvern - Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20 - Splinter Blast cooldown decreased from 8 to 7 - Fixed Arctic Burn vs Roshan Zeus - Strength growth increased from 1.8 to 2.3 Items Buriza-do Kyanon - Crit multiplier decreased from 2.7 to 2.4 - Recipe cost decreased from 1200 to 1000 Crystalys - Damage decreased from 35 to 30 Eye of Skadi - HP bonus increased from 200 to 250 - MP bonus increase from 150 to 250 Shiva's Guard - Freezing Aura's attack speed reduction increased from 25 to 30 Miscellaneous * Harpy's Chain Lightning manacost reduced from 90 to 50 |
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